layers.root.className = LayerGroup layers.root.children = AllMaine, Urban, Wetlands, boundarylines, water, roads layers.root.rendering = tree layers.AllMaine.className = Layer layers.AllMaine.label = All of Maine layers.Urban.className = Layer layers.Urban.label = Urban Areas layers.Wetlands.className = Layer layers.Wetlands.label = Wetlands layers.boundarylines.className = LayerGroup layers.boundarylines.label = Boundary Lines layers.boundarylines.children = TownLines, Counties layers.boundarylines.rendering = tree layers.TownLines.className = Layer layers.TownLines.label = Town Lines layers.Counties.className = Layer layers.Counties.label = Counties layers.water.className = LayerGroup layers.water.label = Water Bodies layers.water.children = BigWater, MedScaleWater, SmScaleWater layers.water.aggregate = true layers.BigWater.className = Layer layers.BigWater.label = Large Waterbodies layers.MedScaleWater.className = Layer layers.MedScaleWater.label = Medium Detail Waterbodies layers.SmScaleWater.className = Layer layers.SmScaleWater.label = High Detail Waterbodies layers.roads.className = LayerGroup layers.roads.label = Roads layers.roads.rendering = tree layers.roads.children = LocalRds, SecRds, SpecRds, Interstate layers.LocalRds.className = Layer layers.LocalRds.label = Local Roads layers.SecRds.className = Layer layers.SecRds.label = Secondary Roads layers.SpecRds.className = Layer layers.SpecRds.label = Special Roads layers.Interstate.className = Layer layers.Interstate.label = Interstate