[FGS] FGS Project directions
Tyler Mitchell
tylermitchell at shaw.ca
Wed Jan 19 22:53:47 EST 2005
Thanks for bringing it up Daniel. I have no commitment to the original
version, so don't worry about that. Others on the list should comment too,
but Brent Wood is one of the other initiators and shouldn't get off free
without at least saying something :)
The project did stop being developed, but it was a success. It gave us all a
chance to discuss the concepts and methodology and for several of us it gave
the sense of being able to contribute to the community--be it in packaging,
testing, providing a server, etc.
I'm fine with the v2 idea. The ONLY thing I really want to maintain is the
ability for others to contribute. With my increased (after hours) workload,
I wasn't able to do much anyway, but with the "new approach" I was lost and
couldn't contribute in that vein.
I would still like to have the server available for having a collaborative
compiling environment to work from. Some sort of wiki would be good to
maintain as well, though I'm not stuck on using the TWiki we had. Using
Maptools' moinmoin would be fine with me.
What were your plans for infrastructure and websites, etc?
> Oh, BTW, we've got a basic website for the new FGS version at
> http://www.maptools.org/fgs/
Sounds good. I don't mind keeping the historical link to the original FGS
project, but it will only muddy the waters.
I move that we flip the switch with this new FGS approach as proposed, on the
condition we get some clear docs. for developer/packages. This will allow us
to get started on porting other packages when we are able.
I will still maintain the development server for folks who want to collaborate
on building, but will leave the TWiki, mailing list and docs for Maptools to
host. Is this reasonable?
If no one else speaks up - let's consider your version as _THE_ FGS project
and go from there. I'm glad to see the interest in continuing the effort. I
know packaging has been on your to-do lists for a while, I'm just glad to
think that maybe the FGS project pushed you guys to move on it :) !
Go team go!
Tyler
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