[ka-Map-users] AGG ("anti grain graphics") or OpenGL

Stephen Woodbridge woodbri at swoodbridge.com
Wed Aug 3 22:47:44 EDT 2005


Paul,

I know there was some discussion during/after MUM3 about writing a new 
back end for mapserver using AGG ("anti grain graphics") or OpenGL, so 
that we can get some more-accurate drawing, nicer fonts, and curved font 
labels and faster tile generation. This was specifical to better support 
ka-map tile generation.

Is there anything happening on this front?

-Steve W.


More information about the ka-Map-users mailing list