[ka-Map-users] AGG ("anti grain graphics") or OpenGL
woodbri at swoodbridge.com
Wed Aug 3 22:47:44 EDT 2005
I know there was some discussion during/after MUM3 about writing a new
back end for mapserver using AGG ("anti grain graphics") or OpenGL, so
that we can get some more-accurate drawing, nicer fonts, and curved font
labels and faster tile generation. This was specifical to better support
ka-map tile generation.
Is there anything happening on this front?
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