[ka-Map-users] AGG ("anti grain graphics") or OpenGL
Paul Spencer
pspencer at dmsolutions.ca
Thu Aug 4 08:12:56 EDT 2005
Steve,
I believe the technical decision came down to either Cairo or AGG. I
haven't checked with Daniel on the status of getting this funded ... I
think that was the key issue. There seemed to be several parties
interested in contributing small amounts towards getting this done, but
I don't know if everyone was completely serious about their intentions
to contribute.
I would imagine that it is still on the books to be done, and I will
check with Daniel today to get a status.
This is obviously of major interest to ka-map users since they are the
most likely to benefit from the additional cartographic quality
Cheers
Paul
Stephen Woodbridge wrote:
> Paul,
>
> I know there was some discussion during/after MUM3 about writing a new
> back end for mapserver using AGG ("anti grain graphics") or OpenGL, so
> that we can get some more-accurate drawing, nicer fonts, and curved font
> labels and faster tile generation. This was specifical to better support
> ka-map tile generation.
>
> Is there anything happening on this front?
>
> -Steve W.
> _______________________________________________
> ka-Map-users mailing list
> ka-Map-users at lists.maptools.org
> http://lists.maptools.org/mailman/listinfo/ka-map-users
>
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